Hey guys, just wondering if it's possible to look into enabling signed addons to the server cfg.
Now there are some excellent addons/mods that really enhance game play and even improve it as well.
A list of some I've played with on other servers that allow signed addons
VopSound 2.1 - changes ingame sounds
LandTex - makes the Landscape textures more organic
SAP clutter - reduces the size of the clutter on Chernarus for a better view and a very small performance boost
A more complete list of user made addons can be found at Armaholic's Addon page
wiki link about Addon Signatures
So basically you download the addon/mod you want into your ARMA2 dir
and the server just has the signed keys loaded on to it.
The mod community has also made some new islands to play on as well.
Sixpak
ADF arma2 server addons & mods request
Moderator: ADF-Reaper
- ADF-xplosiv
- ADF Member
- Posts: 20
- Joined: Thu Dec 11, 2008 11:00 pm
- Location: Adelaide
- ADF-xplosiv
- ADF Member
- Posts: 20
- Joined: Thu Dec 11, 2008 11:00 pm
- Location: Adelaide
ADF sixpack help
Medic, I just tested trying to connect with some mods on, didn't work.
Although I got a server error that the mods I had on were not signed.
So it looks like you've set the server.cfg right with
verifySignatures = 1;
But did you also upload the signed keys to the server?
The signed keys will have a .bikey extension
eg.
VopSound.bikey
SAP.bikey
ASR.bikey
These all go into a Keys folder found at the root dir where the arma2.exe is.
When you download a mod/addon, you'll also get the signed key (.bikey) with it.
Hope this helps Medic
Although I got a server error that the mods I had on were not signed.
So it looks like you've set the server.cfg right with
verifySignatures = 1;
But did you also upload the signed keys to the server?
The signed keys will have a .bikey extension
eg.
VopSound.bikey
SAP.bikey
ASR.bikey
These all go into a Keys folder found at the root dir where the arma2.exe is.
When you download a mod/addon, you'll also get the signed key (.bikey) with it.
Hope this helps Medic
- ADF-xplosiv
- ADF Member
- Posts: 20
- Joined: Thu Dec 11, 2008 11:00 pm
- Location: Adelaide
adf sixpack
Cheech/Medic I found a post from BIS that might help your guys to get the mods/addons running on the server.
LINK
Also another (maybe useful) server setting is
persistent = 1;
"Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected."
And played the new version of Evo 3.92 with TISM on the server last night, cheers for uploading it.
MUCH better than that Evo spawn camp 3.7
LINK
Also another (maybe useful) server setting is
persistent = 1;
"Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected."
And played the new version of Evo 3.92 with TISM on the server last night, cheers for uploading it.
MUCH better than that Evo spawn camp 3.7
- ADF-xplosiv
- ADF Member
- Posts: 20
- Joined: Thu Dec 11, 2008 11:00 pm
- Location: Adelaide
KEY REQUEST
Requesting the server keys for these mods to be uploaded to the server plz
Australian SASR
Desert Mercenaries and BlackOps
642 faces unlocked
cheers
p.s these will be needed for my Taliban Island i'm making ATM, which i'll hopefully finish soon
Australian SASR
Desert Mercenaries and BlackOps
642 faces unlocked
cheers
p.s these will be needed for my Taliban Island i'm making ATM, which i'll hopefully finish soon