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.-=(Welcome To The ADFTEAM Website)=-.

ADF-TEAM is an Aussie team of Online Combat Gamers & Racers who enjoy realistic online gaming and the online community. We specialize in the free game called Americas Army and have now added rFactor & COD4 to our games of choice. Our team promotes fair play, team work, communication, loyalty, respect and above all mateship and fun. ADF-Team has been recruiting members since 2002 and still growing. Our members come from all over Australia and we also have overseas members from New Zealand and the US. We all use voice communication called TeamSpeak which enables us to communicate with each other in game and have some great laughs together aswell. We are recruiting new members everyday and are selected on their maturity to participate and communicate within a team enviorment. Our team is moderated by our staff who keep ADF a G rated group of friends.

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Reads: 455
Posted by ADF-Sniper on Monday, June 09 @ 11:29:08 EST

THE 2008 GTG PAINTBALL EXPERIENCE

 

Friday – Everyone finally got to the venue by about 1700hrs (5:00 pm to you uneducated people)

 

We had been briefed that we would need to assemble at ‘sparrow fart’ the next morning for the transport of troops to the battlefield the next morning. Alcohol was curtailed to maybe two or three drinks less than normal that evening.

 

The troops were mustered and allocated vehicles. Cable driving one vehicle, Sniper another and ADzam the third. Now we had to be at the area at 0830 hrs for a fund allocation (payment of the fees, etc) briefing and the march to the front.

 

We had to get some rations down prior to the campaign so the Golden Arches was visited at North Albury. Now this is where the trouble began.

1.     Our fearless leader had not quite got the directions fixed in his head, so there was some discussion to where we were headed.

2.    Some funds were needed by some of the troops due to the unknown availability of Eftpos machines.

 

So we now had two cars in Albury and one well its way to the Paintball Area, probably unaware of the location of the other two vehicles. The ADzam-Sniper combination then proceeded onto the paintball area (or so we thought). Being in tailend Charlie ADz’s car) the message comes through from CaptCC “don’t go over the overpass”  there’s a blue sign showing the directions. No probs we’ll sought that out, so we take off after Sniper, get past him so we can lead the way (by this time its after 0830 hrs). We come to the Olympic Way hang a lefty and off we go, and go, and go. Adz. states this is not looking good, we turned off before the overpass, but no paintball park. We had noticed at this stage “no Sniper either”. At that moment the Mobile rings, Sniper “you took the wrong turn, I didn’t think it looked right, we were on the Olympic Highway before you turned off” – now this is from a guy that didn’t quite remember where we were headed – now I said to Adz we were on the Hume not the Olympic  Hwy.  So we headed back to the turn off and continued down the Hume Hwy. At this stage Maloo states that “I bet it’s the Wagga turnoff  that we are after and we all tended to agree. So now we have three cars in three different locations – organization at its best.

 

Anyway to cut an even longer story shorter we all arrived at the correct location 30 min after we should have – this created a slight problem where we were split up because the actual group that we were supposed to go out and play against went out on time and split up into two groups so that they could at least get started – which meant we had to be split up as well.

 

We got kitted up and armed and had a few basics and safety requirements read out to us and, then we went out to the test range to have check that all weapons were working correctly.

 

We then met up with our fellow combatants and went into action – the first Map (for want of a better name) was quite a small area and we had to basically start at either end and work towards the other end and raise your team’s flag. Now this really didn’t quite work out this way because we all got close to the middle and it turned into one almighty fire fight (or should I say paint ball fight).

(I forgot to mention that if you got hit twice you were out – that was the basic rules – one hit you raised your hand and went back to base and restarted your move forward, second hit and you raised your hand and made your way off the battlefield).  There was a fair amount of ammunition expended here as we were not quite sure of the flow of things to come. So there were two rounds of 2 min and we then moved on to the next map.

 

So the next one consisted of Bunker which one side initially started off in and could then move out after we started and the other side had to start in an area and fan out and try and take the bunker.

Two rounds of this also where the teams swapped roles. This again was a smallish area. Not quite as many rounds used here as people were beginning to run low and you then had to purchase more rounds if you wanted to continue.

 

Red team by this stage were well on top and it wasn’t looking good for Blue team.

 

I think the next round was similar to the previous one but included two bunkers which one team was split up into these and had to protect them both and the other side had to take them. This was a slightly larger area which enabled you more room to manoeuvre but red team were starting to get themselves organized and were starting to plan ahead. Blue team also ‘started’ to plan but it fell apart after about a 1 min. and turned into organized chaos, and then look after No. 1.

 

Two more rounds to Red team

 

Next one again was involving a bunker where one team had to stay in while the opposing team had to run around and try to turn three markers up to their colour. This again tended to somewhat organized chaos for the Blue team although there was some organization at my end of the field where we did get someone up to make a run for the flag marker which unfortunately failed but at least we tried, yours truly at this stage had run out of ammo and had to pull out of the round and fortunately one of the opposition who was getting quite brazen and had made a rush for my position, ‘cause he was “gone” because he did not know I was there. There was only one round here as the referee had noticed that we were running low on ammo and also at this stage time was also an issue.

 

So next round was a forest area of quite a reasonable size and as I was not competing I was dispatched to pick up cameras for a few of our guys from the cars and did not get to find out what the requirements were for this round. Maybe one of the other guys can fill in this area if they wish to.

EDIT Sniper: ADFTEAM ROCKS! I kicked all ya butts! Hooah!

Look it was great fun, we all thoroughly enjoyed it and we are aware of a few things that we can get better organized next year where I’m sure we will have a few more members come along.

 

It was fun and we were all pretty well exhausted and there was quite a few guys sporting bruises and someone a bruise that looked remarkably like a hickey on his neck, so I don’t know what he was up to???

 

I survived with been taken out in one round and surviving the rest.  Knees were are tad sore and still are but I will be back again next year as I’m sure the rest of the guys who did this one will be also.

 

Dizz




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Reads: 495
Posted by ADF-Sniper on Wednesday, March 26 @ 18:10:19 EST

AAO Patch
AA:SF (Overmatch) v2.8.3.1 Patch


Description:

This patch was created to address a few minor issues prior to the next release of America’s Army.

FORCE CLASS
We have enabled Global Forceclassing (FC) on honor bearing servers. Individual FC can still be used but not on honor servers. Using a Global FC on everyone levels the playing field for all. When using Global FC, honor is accrued at less than normal rates due to the fact that old maps were created with specific weapon loadouts in mind. Forceclassed Servers will show up in MBS with an (FC) preceding their name for easy identification.


USERNAMES
Spaces in user account names are no longer permitted. If you have an old account with a space it has been replaced with an underscore character (_) or in the case of conflicts a number. You should have received an email to your address of record indicating the change. All of your other account information was retained.


BAN SYSTEM
Ban system again supports banning by IP, MAC, or Name/PBGUID (for PB servers banning by NAME will result in a PBGUID ban instead of a name ban). Ban system now supports console commands to list ban lists in sets of 20 (or so) to allow "scrolling" through the list to locate banned players. The Admin Command Post only supports showing the first 100 ban entries but now has a wider list to show all the ban details. The Banning system was rewritten and includes the preliminary ability to download a ban list from a web server on game server startup.

The following INI section can be added to support this:

[Engine.BanManagement]
BanListMasterServer=www.somedomain.com
BanListWebPath=/AA2831BanList

This will cause the game server to try to retrieve the "BanList.status" file from the web server using the URL:
http://www.somedomain.com/AA2831BanList/BanList.status (using the example above) which will be compared to the local version to see if the ban list file version matches.

The BanList.status file contains the following lines:

AABanListMasterServer
Version=
MD5=

If the version does not match (regardless as to whether it's newer or older) the remote BanList.txt file is downloaded from the web server. It is not recommended to use this for large ban lists. It is anticipated this ban list management system will be expanded in future versions of America's Army.


PLAYER ADMINS
Player Admin support has been rewritten to require player administrators to have passwords. The new AASM provides support for creating the appropriate format PlayerAdmin entries. For those wishing to manually edit their INI file the PlayerAdmin setting is now in the format "PlayerAdmin=, " (e.g. "PlayerAdmin=Bob,mysecretpassword"). Player Admins wanting to join the server must join the server using either the MBS browser and right-clicking on the server name (with it selected) and choosing "Join As Player Admin" or by joining via the console using this format "open ?PAPassword=" (e.g. "open 192.168.0.1?PAPassword=mysecretpassword"). You must have logged into your account in order to use this functionality on any official or authorized server.

Download from here
http://americasarmy.filefront.com/file/AASF_Overmatch_v2831_Patch;88427#Download
63.66 MB

Source
http://americasarmy.filefront.com/




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Reads: 614
Posted by ADF-Sniper on Sunday, February 03 @ 09:01:02 EST

III. FIXES

Fixed server browser not showing all of the servers
The "hold [ ] to steady" sniper scope hint will only appear if you can use itt
Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
Made mod scripts able to change stats
Allow developer_script for mulitiplayer modding
Fixed map rotation errors with usermaps
Fixed minimap not showing up in the menu for usermaps
Mod tools will now work with other languages

NOTE: patch 1.5 is not compatible with 1.4. You will not be able to find 1.4 servers if you update.

ADF-Members and the Public can download the Patch from us direct.
Goto http://202.60.88.12/CoD4MW-1.4-1.5MP-PatchSetup.exe

Enjoy






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PHP-Nuke
Reads: 693
Posted by ADF-Sniper on Sunday, February 03 @ 08:45:04 EST

The latest version of America's Army: Special Forces (Overmatch) has been released! This new release, v2.8.3 has focused primarily on enhancing game-play and frames-per-second performance as well as drastically reducing the file download size by almost a full gigabyte! Based on your great feedback, the Development Team has worked hard to "tighten up" many of the issues that you've told us about. New to this version is an Instant Action feature which will allow new players to jump dir... read more >>

Source  http://www.americasarmy.com

Download Here

Full Version (1951 MB)
http://aaotracker.com/downloaddb.php?action=download&file=141
http://www.ausgamers.com/files/details/html/33420
http://www.gamearena.com.au/downloads/details.php/americas-army-special-forces-overmatch-v283-full

Patch (415 MB)
http://aaotracker.com/downloaddb.php?action=download&file=142
http://www.ausgamers.com/files/details/html/33421
http://www.gamearena.com.au/downloads/details.php/americas-army-special-forces-overmatch-patch-v282-to-v283

ADF-Members can download from our server with unlimited speeds.




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PHP-Nuke
Reads: 745
Posted by ADF-Sniper on Friday, December 14 @ 18:00:16 EST

Welcome back everyone!

Due to the support our previous host provider gave us, our website has been down for a week and a half. I have some advice for everyone, SMARTYHOST.COM.AU SUCK!! If you have websites hosted by them pull out and go with someone else. Tell all your friends how bad they are. Anyway we are now with Jumba.com.au and the support has been great! We have more options with our website and better tools to monitor backup and security. I dislike smartyhost so much I am going to tell you all how much support we got.

In the beginning we renewed our package. Then our website started to stop working around the world. Then I figured out that the DNS names were changing to NS1.EXPIRED.COM oops... ok so our domain was not renewed which I am sure was part of the package... Let me see..... 

adfteam.com $144.00         HOSTING-RENEW      01/11/2007    View - Email

hmmm ok so I guess its not part of the package I originally ordered. So where do I renew it? Nothing on there site.. So I sent off a ticket....

Our website has stopped working.. Could I please us a secondary DNS 202.60.65.6
Renewal reminders were sent to the listed contact email address [nathum_adf@hotmail.com] regarding this

I checked my hotmail and yes I found a email but not from smartyhost but from the people they purchase there domains from 3 days before it expired.

To renew your domain name asap, please give us a call on 1300 721 465 and select option 3 for sales. So I called 20mins and called 30mins and called 20mins and left a message to call me back "reminded me of centerlink and telstra lol" I did not end up getting a call a call back. So I sent another support ticket...

So I was on the phone again the next day....Called and Called and finally I got through and the guy said "Your Domain name is already renewed" BS I told him to check and he said it was.....  OK So I waited for the 48hours and still nothing.... Ticket time!

Hi our website has been down for four days now. Could we please have someone look at it as we are loosing $ and have some unhappy customers.

Hi Natham,

Your domain name has still not been renewed; your website will be down until it is. As per our advice to you in a previous ticket yesterday afternoon regarding this same issue: To renew your domain name asap, please give us a call on 1300 721 465 and select option 3 for sales.

So I called and called got no answer and and left a message to call me back. Still nothing.... Ticket time....

Could someone please call me on ***********. This is the second time I have called and have been told that my <"domain name"> is already renewed.

I think it was about two days and no reply this ticket was never responded to. I ended up searching for another provider and yea found this one HOOAH!

I sent a support ticket off again...

I would like all the details on how to transfer my "domain name" from smartyhost to another provider. Within two hours I got a reply with the details to transfer my domain. Finally I can renew my domain name.

Here are a few tickets of support for your reading..

Could I please get a backup of my awstats sent to me.
We do not provide this as a service of backing up the stats for you.
Is that fair?

Could I please get a copy of our sites error log.
You are on a shared server with many other clients. We cannot provide you with log files due to security and privacy issues.
Bugger!

Hi could I please have an update of phpMyAdmin 2.6.4-pl3 the latest version is phpMyAdmin (Mind you its 3 Years out of date and full of security holes.)
Apologies, but this is not something we can do.
So it’s going to be out of date for ever?

Hi Can I please get some customer support?

3. The best customer support in Australia
This is a point of pride for us. You deserve the best, and we won't settle for providing anything less. We're available to you by Phone, Live Online Chat Support, Online Forum and Fast Email Support. We even contact you on a regular basis to see how you are going.

SORRY BUT YOU DO NOT ANSWER YOUR PHONES, YOUR 'LIVE ONLINE' HAS BEEN OFFLINE FOR MONTHS, YOU DONT HAVE A ONLINE FORUM BECAUSE OF ALL THE COMPLAINTS YOU WERE GETTING FROM PEOPLE LIKE ME!!! THATS WHY I WAS BANNED 3 YEARS AGO WHEN THE FORUMS WERE RUNNING. YOUR FAST EMAIL SUPPORT RUNS LIKE A SLUG AND I HAVE NEVER HAD A REPLY. AND I HAVE NEVER BEEN CONTACTED BY YOU TO SEE HOW EVERYTHING IS GOING. BTW IF YOU STOP CONTACTING PEOPLE TO FIND OUT HOW EVERYTHING IS GOING MAYBE YOU CAN SPARE A LITTLE TIME TO SUPPORT ME........ BYE!!

 

 

 

 

 





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