Updates

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ScopeVision
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Updates

Post by ScopeVision »

3/3/2011 Update

1. Fixed resistances for abnormal status'. They were reading the incorrect bonus stats. This should fix things like UD, RS and anything that gives resistance bonuses to specific abnormal states.
2. Redid professions for 400+.
3. Removed entry quest for Draupnir.
4. Reduced level 55 rifts in Heiron and Beluslan to 50. No longer needed since the prequest for Draupnir appears to be removed on retail.
5. Added a level bypass for Fire Temple. At level 27 you do not need the key to enter.
6. Fixed supplement consume amount for +11 and higher enchant stones.
7. Fixed Hide and a number of other skills that were missed in the skill update on Friday.
8. Updated homeland defense bonus. Instead of applying a flat 75% reduction when the victim is 10 levels lower, it now scales with level for a maximum of -75% damage at 10 levels or lower. This is only applied when the target is more than 3 levels below you (meaning a 50 can fight a 47 and still do full damage).
9. Moved more boss drops into the new drop handler. Steel Rake and Fire Temple done.
10. Additional safety checks added for quests to make sure people can't access quests that are no longer available to them.
11. Added a penalty for abandoning a group or alliance prior to the finishing blow of a Guardian Diety in an attempt to try to gain more AP.
12. Added missing spawns to various areas and redid some spawns with more accurate retail info.
13. Improved movement checking. This improves speedhack detection along with reducing rubberbanding for normal players.
14. Fixed some issues with summons not being given certain stats as well as displaying incorrect stats in their info windows.
15. More restrictions added for jailed players since they can't leave me alone on the test server.
16. Added some basic server side protections for certain events. These will be expanded upon later.
17. Random quest fixes done.


NOTE!!! now u get some home ground advantage being 3 lvls under them... therefore its hard to kill in candy land cheech and asmos will find it harder to kill us in elthen unless ur 37+

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Post by ScopeVision »

08/03/2011

1. Added a temporary fix for summons so that they'll resist 80% of the damage if it comes from the same element as them. Left a note to fix it so they take 0 (will do that later, this is a quick fix for now).
2. Soul sickness is now retail-like.
3. Miren instance scripted properly. Only mid lane is available until I get more retail data.
4. Optmized some network stuff to reduce lag in densely populated areas.
9. Scripted Krotan instance. Only mid lane is available until I get more retail data.
5. Sulfur instance should now properly show the timer to players.
6. Updated "A Lucky Day" quest so players can actually take it now.
7. Changes made to the trade system. Mostly just different handling for tards who have modified items files in their clients and try to trade untradable items (seriously, go fix your clients, you should know better than to try that here).
8. Kysis instance updated. Timer reduced to 10 minutes to match retail, all lanes are now properly spawned with retail data and there is a random chance at the start for which one you'll get. Actual timer is now broadcast properly so players know exactly how much time has passed. Only thing left to do at this point is the killing of the artifact. BOTTOM LANE WON'T WORK TILL NEXT UPDATE. I forgot to rename some variables so the doors don't get removed.
10. Fixed some random skills (Assassin and Spiritmaster ones mostly).
11. Fixed a rift in Eltnen to be 45 and not 40.
12. Fixed some issues that in very rare situations a player would use Blind Leap and get disconnected (only affects Pride, already fixed on Greed).
13. Fixed an issue with the server side check for the glide/flight reuse timer.
14. The Balaur are now joining the fight in the Abyss and in Balaurea. There is now a chance that your faction's forts may get taken back by the Balaur. The higher your influence ratio, the more chance they will take one back (of course, there is a point where they will stop going after your forts if your ratio drops too low). Sieges have been slightly increased as well in how often they'll happen.
15. Random AI updates (the two artifacts near Isbaryia should work now and buff you... don't feel like testing it though).
16. Added changes to how skills can crit based on retail stuffs. DoTs should now crit properly every tick if the first is a critical.
17. Fixed magical accuracy for summons. Was only checking base stats instead of final stats. Verified that all others were fine.

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Post by ScopeVision »

11/03/2011

1. Updated Kromede's AI. Now she'll start spawning traps properly.
2. Updated Manadar's AI. Traps will spawn, etc. Also increased his drop rates now that he's somewhat working.
3. AI updates for a lot of stuff. Not going into detail anymore since there's so much. Just expect this in almost each update now.
4. Fixed Soul Healing to allow you to Soul Heal while having 0 xp to recover.
5. Fixed the artifacts in Isbariya's chamber. They should no longer buff each other or themselves and only respond to players.
6. Fixed getting the lower cast speed bonus when fusing two weapons with different cast speed boosts (why would you do this?!?).
7. Fixed root, stun, sleeping, fear, and other states to properly restrict what you can do while in those conditions (also fixes being rooted while not in combat and being unable to enter combat for the duration).
8. Fixed it so that crits do proper damage vs parry and block.
9. Fixed some issues with groups and alliances.
10. Fixed inner fort instances so that the lower routes now work.
11. Re-enabled /where for bosses.
12. Fixed a number of skill types that cause you to take a maximum amount of damage (Curse of Weakeness for example).
13. Fixed things you don't care about (mmmmmm, new autojail things).

ADF-Cheech
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Post by ADF-Cheech »

Keep up the good work mate :))
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ADF-Cheech
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Updates 4/4/2011

Post by ADF-Cheech »

4/4/2011
Todays Updates....


1. Able to level one Expert profession up to Mastery level now.
2. Elite version of Kaliga will be less spammy with his normal skills and also attempt to use his buffs now. Increased drop rate of key slightly.
3. Temporary fix put in for 4 broken pets until the pet data is redone entirely.
4. AI fixes for a number of different npcs.
5. Fort rewards implemented. Still needs some tweaking, but for the most part it works.
6. More 2.0 named mobs fixed. Thought I got them all.
7. Temporary title support added.
8. Fixed levels for a lot of guards that were somehow skipped.
9. Temporarily disabled the deform state for fears. This is done as a hold over until the issue with players dropping out of flight at random.
10. Increased drop rates in Adma and Theo Labs.
11. Scorching heat added back as a random drop to all mobs depending on your level.
12. Korean emote cards are now a random drop to all mobs depending on your level (45+).
13. Fixed a few extractables.
14. Added in missing spawns for Naduka Biolab (pretty sure that was the name of the area) in Gelkmaros.
15. Fixed a number of skills that were using the wrong formulas to calculate their damage due to the wrong flag being read.
16. Added some missing gatherables to Gelkmaros and Inggison.
17. Fixed an issue for special repeatable quests that used a different reward select than normal quests. This will resolve the issue of them not handing out the special rewards after completing them x times.
18. Other stuff. There's always other stuff. Surprises are fun.
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