AA3 - Version 3.0.6

Anything to do with the game America's Army and our America's Army servers.
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AA3 - Version 3.0.6

Post by ADF-Sniper »

AA3.0.6 Release Notes



Training



* Corrected error that sometimes resulted in hangs when starting

training missions

* Fixes single player sprint/dive failing to bring back weapon after

grenade toss

* Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it

easier to understand when the player is doing it correctly

* Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it

disappears sooner so the reappearance of it on a second hit is more obvious

* Addressed issue where firing rounds in AIT SDM early would prevent

the player from completing AIT SDM

* Fixes incorrect colors on correct/incorrect text on the CLS AAR

* Fix for close menu and double menus in training levels

* CLS AAR now shows the CLS achievement if earned

* SDM AAR now correctly displays the hit location on the targets





Gameplay



* TS3 voice rules now work correctly after map rotation

* Corrected issue where mission success wasn't reporting properly if

you weren't alive at the end of the round

* Restored incapacitated ROE handling so shooting incapacitated

players again will give you ROE violations

* Grenadier role fixed so the M83 smoke grenades will appear in the

role selection screen

* Medic treatments will work when victim is within a vault mantle

volume without triggering the vault mantle action

* Client will now cleanup old stat cache files on start up

* Removes "player didn't play in round" server logging message

* All grenades will now properly display for all class types

appropriately

* Fixes weapon vanishing when player crouch/slides after a grenade is

thrown

* Fix for going prone weapon vanishing after grenade toss

* Setting "Brightness" now saves properly

* Added numerous Server Browser enhancements for performance

* Activates primary weapon after sprinting if player no longer has a

weapon

* Weapon is now unzoomed/lowered when changing weapons

* Fixes touching M714 smoke round so it no longer gives impact damage

if it has no velocity

* Interrupted reloads now return to the previous weapon fire mode

* Fixes issues related to loadout at spawn

* Fixes leaning players not being able to be hit in the head

* Fix for grenades incorrectly triggering overpressure effects

* Rounds are now locked to 6 rounds plus an optional OT round. Final

round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring

* Fixes issue in some AARs that were displaying the incorrect rank

* Fix for being stuck in ACOG 4x zoom when using breath control

* Fix for battle planner Area of Operations losing functionality in

lower areas of map

* M249 reload should be corrected for soft bag ammo

* Fixed CLS treatment menu so it should always appear (when

appropriate)

* Players will no longer be kicked for an "Early ROE Kick" when

killing an enemy player in the "early roe kick" period at the start of the round

* Adds logging of PB kick messages to AA3Launch.log on the client and

modifies message box to reference log file

* Potential fix for SL's (or VIP) not properly spawning when the

Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location

* Fix for enemy secured count not being included with enemy confirmed

in Mission AAR

* Fix in settings -> interface -> chat box for players choosing a

message type that is already used in another area so now they switch locations

* Multiple fixes to interrupting weapon reloads. Interrupted reloads

should no longer allow you to fire while reloading or meleeing

* Fixed graphical glitches where the reload animation would continue

to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt

* Fixed killing self with grenade so it no longer sends you to

Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)

* Corrected first deployment cinematic

* Fixes for enemy neutralized per round counter(and other round

counters) not resetting every round

* Kill/Death Ratio UI display now rounded to the nearest tenth

* Fix for quick weapon swap inconsistency

* Soldiers incapacitated with raised sights now lower their sights

prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated

* Preplanner objective buttons should no longer be off the edge and

not be able to be clicked

* Melee and M320 incapacitations should now count correctly

* Radial menus should no longer interrupt firing until they fade in

* Fix for VIP being incapacitated with no live teammates not awarding

objective points as well as mission ending

* Fix for melee working through walls if enemy soldier up against

opposite side of wall

* Modified appearance of CTT background

* Fix for players being pushed to wrong walk speed state after

transitioning between raised sights up and sprinting. Now restores previous state correctly

* You can now use the middle mouse button for reloads and mouse

button input is cleared when the radial menu appears

* Fix for VIP who is incapacitated and then later secured or

confirmed not triggering the VIP victory

* Fixes door sounds to work in multiplayer

* Fix for end of round AAR not always showing the correct winning

action player

* Fix for TAH briefing not having correct text

* Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated

* Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag

* Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout

* Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)





Stats & UI



* Rank display corrected

* Fixes advanced rifleman related achievements so SL's and FTL's are

considered advanced rifleman and can earn the achievements

* Fixes maximum length of player or soldier name issues

* Adjusted the soldier overview statistics

* Fixes exploit relating to disabling fog by disabling

FloatingPointRenderTargets in the INI

* Stick to the plan achievement fixed

* Soldier achievements should never overflow the maximum actions

required to earn an achievement in the Achievements UI

* Several achievement rules corrected

* Corrects Advancement Points not being awarded properly for

completing training missions

* Adds messaging when achievements are earned on server without

enough players

* V for Victory scoring rules corrected

* Account linking should now work

* Account settings page now has very brief instructions on using the

"unit information" (clan) tag field

* Account settings should no longer show old information if player

logs out and then creates a new account or logs in with a different account

* Login button should once again be highlighted

* Video Settings resolution selection should work better now

(drop-down controls were replaced with better controls)

* Map vote functionality restored

* Vote kick UI now has room for all player names

* Fixes for when vote kick target leaves server - - the vote kick option

now fades out

* Settings UI: Modified the way the Accept and Cancel buttons

highlight and change state to avoid player confusion

* Settings UI: Resolution adjustment for 4:3 ratios now work properly

* Fixed several menu issues that could result in locking movement

(or not locking movement)

* Vanishing angled brackets (greater than/less than symbols) no

longer hide the players name

* Support for joining a server from the aa3game.exe command line (use

format "+connect <IP Address>" and optional "+password <password>").

You will still need to log into the game but immediately after logging in you will join the specified server

* UI corrections to several Army information pages

* Fixes several Mission Completed scoring rules which will now allow

the various distinguished role achievements to function properly

* Fix for group handling logic so players in multiple groups have

their groups prioritized

* Added message sent to all players if 3 or fewer players are on

teams so they know scoring won't count

* Fix for account settings profile update data saving/updating so

that you can navigate away from and back to the menu and see your changes without having to login again





Missions



* VIP standard loadout on Impact now has the correct number of

magazines

* TAH volume on Impact can no longer be taken from below the building

* Impact now has a moving Firescout

* Fixed Impact level exploit where players could prone/crouch their way out of world

* Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn





Admin & Misc



* In game IRC now sends the game version in the link

* Several support and community page links corrected

* New Authentication SDK with several fixes

* New MBS SDK with several fixes and performance improvements

* Fix for the PB kick when the player has PB intentionally disabled

corrupting the player count on the server

* Updated the OpenAL DLL's included with the game to the latest from

Creative

* Fix for Alt-Tab crash when using Vista (or DX9 in general)

* Fix for performing radial menu action leaving left mouse button in

pressed state

* Admin communications console commands should now work correctly

* Server admins can no longer pick a team and no longer appear in the

team select list

* Administrators no longer need to enter the GamePassword on locked

servers if they use the correct AdminPW

* AdminRemovePlayerAdmin response message corrected
Last edited by ADF-Sniper on Fri Feb 19, 2010 4:13 pm, edited 1 time in total.
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Post by Beer »

another 1.25 gig update, wow aa3 sucks hard

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Post by ADF-CaptCC »

ADF-Bauto wrote:another 1.25 gig update, wow aa3 sucks hard


And Without any pleasure .../.../.. [smilie=laugh[2].gif] [smilie=laugh[2].gif]

[smilie=Crash[1].gif]
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Post by ADF-Cable »

Phew!!!! Thats a long list.....
(Was it drafted on a roll of TP??)
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Post by ADF-Sniper »

I still don't think that AAO3 is ready for release yet lol
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Post by ADF-Medic »

Grabbing now. MADOZ
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Post by ADF-Medic »

Done and installed through the Big Download.com Deploy client
installed on both my XP & Vista 32 boots without issues. [smilie=animjoint.sml[1].gif]


So far so good. MADOZ
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Post by ADF-CaptCC »

[smilie=multiplespotting[1].gif] MADOZ [smilie=smiley_abzv[1].gif]
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Post by ADF-BUNGY »

ADF-Bauto wrote:another 1.25 gig update, wow aa3 sucks hard
I wouldn't feel too bad.
COD5 has a similar size for their latest patch.

To be fair, it contains 3 new maps :)
Call of Duty World at War Patch v1.6 adds 3 multiplayer maps, a new nazi zombie map, and updates making mods available to single player mod and easier to use for mulitplayer games.

Call of Duty: World at War - Patch v1.6
Filename: CoDWaW-1.5-1.6-PatchSetup.exe

Size: 1,238.2 MB
Created: 9/16/2009

Also known as: CoD: World at War, Call of Duty 5
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Post by ADF-Medic »

The patch for AA3 through the deploy client wasnt that big. [smilie=flicks.gif]
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Post by FDGStitch »

ADF-Sniper wrote:I still don't think that AAO3 is ready for release yet lol
Technical issues aside, with the limited amount of maps, its attraction is know where near that of AA2.

Have tested AA3, I like the game but I do get bored quickly with it.

There may be different ways to play each map, but it's still just a handful of maps.

As Sniper said, "Not ready"
Chris aka FDG Stitch was a top bloke and we gamed for many years with him.. so sad to hear the news today (23-09-2018), only a couple years older than me..(ADF-Cheech) LIFE is SHORT...May Stitch rest in peace, condolences to his family and his friends here and beyond ADFTEAM.

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